Assault

In-game description

“The ultimate frontline fighter, skilled at punching through enemy defenses. Dominate close to mid-range encounters and limit the enemy´s ability to fight.”
Assault, NATO variant, in Battlefield 6
NATO
Assault, Pax Armata variant, in Battlefield 6
Pax Armata

Availability

Signature GadgetAdrenaline Injector
Signature WeaponAssault Rifle Proficiency
Signature TraitMission Focused

Training paths

Every training path for this class and every ability in it, transcribed from the in-game screens. The class active ability is shared: it is the same on both paths, so choosing one does not change it.

Class active ability

LevelAbilityIn-game description
LVL 03Rally SquadYou and nearby squad members gain a temporary adrenaline effect. Its effects on you can be extended with kills.

Breacher

Highly combat effective and skilled at maneuvering. Break through enemy lines with effective use of small explosives and grenade launchers.

LevelAbilityIn-game description
LVL 02Unrelenting Reload15% faster reload for the Incendiary-Round Shotgun and the Grenade and Breaching Projectile Launchers.
LVL 01Agile ShooterReduced movement speed penalty when firing while moving.
LVL 00Extra GrenadesIncreases the amount of grenades carried by one.

Frontliner

Experts at leading their squad into hostile territory. Locate enemy positions to launch surprise attacks and gain the upper hand.

LevelAbilityIn-game description
LVL 02Quick RecoveryPassive health regeneration triggers 50% faster and provides a 50% improvement on healing.
LVL 01Soft LandingReduced impact from falling or jumping from heights.
LVL 00Adrenaline RushSquadmates that deploy on you gain the effects of the Adrenaline Injector for 2s. Effects also apply to you or squadmates when deploying on your Deploy Beacon.

In REDSEC

REDSEC gives this class a different training system, transcribed from its own in-game screens. The class ability is passive here where core multiplayer has an active one, the levels run LVL 04 down to LVL 01 rather than LVL 03 down to LVL 00, the training paths are different ones under different names, and some abilities work on armor plating, which core multiplayer does not use. Where a signature description differs from the core-multiplayer wording, the REDSEC wording is the one printed below.

Class signature set

SlotNameIn-game description
Gadget 1Assault LadderThis equipment provides access to higher vantage points. Depending on the angle of placement, it can act as a bridge between buildings, or a ramp to help traverse obstacles on the battlefield.
Gadget 2High Explosive LauncherFires impact-triggered grenades designed for damaging structures and targeting infantry behind cover. Can be carried standalone or underslung on weapons with a Gadget Mount attachment for faster access.
Signature WeaponAssault Rifle ProficiencyFaster draw times and fire sooner when exiting a sprint with Assault Rifles.
Signature TraitMission FocusedNearby squadmates get faster progress with objectives, including arming and disarming M-COM explosives. In Battle Royale, respawn towers will capture quicker, and in modes where squadmates can redeploy on you, a quicker cooldown for your in-combat state lets them deploy on you sooner.

Class passive ability

LevelAbilityIn-game description
LVL 04StockpileClass gadget resupply rate increases by 10% with each improvement. Effect resets upon death.

Pointman

Gain the high ground and eliminate enemies from defilade.

LevelAbilityIn-game description
LVL 03Cluster MunitionsHigh Explosive Launcher explosions generate 5 fused submunitions.
LVL 02GrenadierHigh Explosive Launcher carrying capacity increased to 5 rounds.
LVL 01Quick PlatingArmor replating is 33% faster.

Hazmat Breacher

Learn to thrive on a hazardous battlefield and utilize special equipment to break through enemy front lines.

LevelAbilityIn-game description
LVL 03TrackerEquipping the Protective Mask within 20m of an enemy affected by VL-7 reveals their position.
LVL 02ResiliencePassive health regeneration triggers 50% faster and provides a 50% improvement on healing. Revive sickness recovery time reduced by 50%.
LVL 01Enhanced FiltrationWhile in use the Protective Mask improves sprint speed by 10%. Increases Protective Mask duration and recharge rate by 20%.

Universal equipment

Shared across every class in REDSEC, so these rows are the same on each class page.

CategoryNameIn-game description
Infantry Body ArmorUpgraded ArmorStandard small-arms issue tactical vest insert. Provides base-line ballistic protection.
Anti-TankThermite SabotageImprovised sabotage device which slowly damages a tank and its crew.

Patch history

11 patch notes mentioning Assault, newest first. Each entry is the exact line from EA's Game Update notes.

1.4.2.0Aug 14, 2026balance
  • Secondary weapon swap prompts in the Assault Loadout widget now display more clearly when another primary weapon is equipped in the gadget slot.
Full patch entry and EA source link: 1.4.2.0 in the balance log
1.3.2.0Jun 5, 2026balance
  • Level 3 “Tracker” description on the Hazmat Breacher Training Path has been updated to better communicate its effective range.
Full patch entry and EA source link: 1.3.2.0 in the balance log
1.3.1.0May 8, 2026REDSEC
  • Updated the description for the Hazmat Breacher field upgrade’s VL-7 Breaching Launcher.
Full patch entry and EA source link: 1.3.1.0 in the balance log
1.2.3.5May 4, 2026progression
  • Corrected an issue where using the third weapon slot as Assault could grant XP toward your Primary Weapon instead of the weapon in hand.
Full patch entry and EA source link: 1.2.3.5 in the balance log
1.2.3.0Apr 10, 2026REDSEC
  • Added the new Training Path: Hazmat Breacher for the Assault Class in Battle Royale.
  • Updated Assault 1 assignments so the incorrect "OR" category no longer appears.
Full patch entry and EA source link: 1.2.3.0 in the balance log
1.2.2.0Mar 13, 2026player & movement
  • Resolved an issue where the Assault's “Rally Squad” ability would not apply its effects.
Full patch entry and EA source link: 1.2.2.0 in the balance log
1.1.2.0Nov 17, 2025player & movement
  • Fixed an issue where the Assault Class extra grenade ability would not grant two grenades on spawn.
  • Fixed the issue where the Rush signature trait 'Mission Focused' applied its icon and speed boost to all teammates.
  • Fixed incorrect Assault Training Path icons.
Full patch entry and EA source link: 1.1.2.0 in the balance log
1.0.1.0Oct 9, 2025balance
  • Adjusted audibility of gadget auto-replenish sound when reloading a shotgun in the Assault class’s secondary primary slot.
Full patch entry and EA source link: 1.0.1.0 in the balance log

← Back to the full balance log

This is unofficial fan content. It is not affiliated with, endorsed by, or sponsored by Electronic Arts, DICE, Battlefield Studios, Ripple Effect, or Criterion. Battlefield™, REDSEC™, and all related names, weapons, and trademarks are the property of their respective owners.

Patch entries on this page are the Assault lines from EA's official Game Update notes, reproduced exactly as published and linked to their source in the full log. Any in-game description is quoted and attributed.

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