“The ultimate frontline fighter, skilled at punching through enemy defenses. Dominate close to mid-range encounters and limit the enemy´s ability to fight.”
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NATOPax Armata
Availability
Signature Gadget
Adrenaline Injector
Signature Weapon
Assault Rifle Proficiency
Signature Trait
Mission Focused
Training paths
Every training path for this class and every ability in it, transcribed from the in-game screens. The class active ability is shared: it is the same on both paths, so choosing one does not change it.
Class active ability
Level
Ability
In-game description
LVL 03
Rally Squad
You and nearby squad members gain a temporary adrenaline effect. Its effects on you can be extended with kills.
Breacher
Highly combat effective and skilled at maneuvering. Break through enemy lines with effective use of small explosives and grenade launchers.
Level
Ability
In-game description
LVL 02
Unrelenting Reload
15% faster reload for the Incendiary-Round Shotgun and the Grenade and Breaching Projectile Launchers.
LVL 01
Agile Shooter
Reduced movement speed penalty when firing while moving.
LVL 00
Extra Grenades
Increases the amount of grenades carried by one.
Frontliner
Experts at leading their squad into hostile territory. Locate enemy positions to launch surprise attacks and gain the upper hand.
Level
Ability
In-game description
LVL 02
Quick Recovery
Passive health regeneration triggers 50% faster and provides a 50% improvement on healing.
LVL 01
Soft Landing
Reduced impact from falling or jumping from heights.
LVL 00
Adrenaline Rush
Squadmates that deploy on you gain the effects of the Adrenaline Injector for 2s. Effects also apply to you or squadmates when deploying on your Deploy Beacon.
In REDSEC
REDSEC gives this class a different training system, transcribed from its own in-game screens. The class ability is passive here where core multiplayer has an active one, the levels run LVL 04 down to LVL 01 rather than LVL 03 down to LVL 00, the training paths are different ones under different names, and some abilities work on armor plating, which core multiplayer does not use. Where a signature description differs from the core-multiplayer wording, the REDSEC wording is the one printed below.
Class signature set
Slot
Name
In-game description
Gadget 1
Assault Ladder
This equipment provides access to higher vantage points. Depending on the angle of placement, it can act as a bridge between buildings, or a ramp to help traverse obstacles on the battlefield.
Gadget 2
High Explosive Launcher
Fires impact-triggered grenades designed for damaging structures and targeting infantry behind cover. Can be carried standalone or underslung on weapons with a Gadget Mount attachment for faster access.
Signature Weapon
Assault Rifle Proficiency
Faster draw times and fire sooner when exiting a sprint with Assault Rifles.
Signature Trait
Mission Focused
Nearby squadmates get faster progress with objectives, including arming and disarming M-COM explosives. In Battle Royale, respawn towers will capture quicker, and in modes where squadmates can redeploy on you, a quicker cooldown for your in-combat state lets them deploy on you sooner.
Class passive ability
Level
Ability
In-game description
LVL 04
Stockpile
Class gadget resupply rate increases by 10% with each improvement. Effect resets upon death.
Pointman
Gain the high ground and eliminate enemies from defilade.
Level
Ability
In-game description
LVL 03
Cluster Munitions
High Explosive Launcher explosions generate 5 fused submunitions.
LVL 02
Grenadier
High Explosive Launcher carrying capacity increased to 5 rounds.
LVL 01
Quick Plating
Armor replating is 33% faster.
Hazmat Breacher
Learn to thrive on a hazardous battlefield and utilize special equipment to break through enemy front lines.
Level
Ability
In-game description
LVL 03
Tracker
Equipping the Protective Mask within 20m of an enemy affected by VL-7 reveals their position.
LVL 02
Resilience
Passive health regeneration triggers 50% faster and provides a 50% improvement on healing. Revive sickness recovery time reduced by 50%.
LVL 01
Enhanced Filtration
While in use the Protective Mask improves sprint speed by 10%. Increases Protective Mask duration and recharge rate by 20%.
Universal equipment
Shared across every class in REDSEC, so these rows are the same on each class page.
Category
Name
In-game description
Infantry Body Armor
Upgraded Armor
Standard small-arms issue tactical vest insert. Provides base-line ballistic protection.
Anti-Tank
Thermite Sabotage
Improvised sabotage device which slowly damages a tank and its crew.
Patch history
11 patch notes mentioning Assault, newest first. Each entry is the exact line from EA's Game Update notes.
1.4.2.0Aug 14, 2026balance
Secondary weapon swap prompts in the Assault Loadout widget now display more clearly when another primary weapon is equipped in the gadget slot.