SCW-10

Hard-HittingClose RangeHigh Firerate

In-game description

“Chambered in 10mm, this modular modern SMG offers increased stopping power where other PDWs fall short.”
SCW-10 in Battlefield 6

Stats as of 1.4.1.0

Damage35
Rate of fire800
Magazine15

Ratings

Hipfire47
Precision23
Control43
Mobility68

Availability

Signature WeaponEngineer
UnlockAssignment: Close Quarters 1
RequirementInflict damage during ADS with SMGs (10,000)Get close quarters kills with SMGs (200)
Added in1.0.1.0 (Launch)

Patch history

5 patch notes mentioning the SCW-10, newest first. Each entry is the exact line from EA's Game Update notes.

1.4.1.0Jul 16, 2026weapons
  • Muzzle visual effects now align correctly when using the Compensator attachment on the UMG-40, SCW-10, and PW5A3.
Full patch entry and EA source link: 1.4.1.0 in the balance log
1.3.3.0Jun 26, 2026balance
FromToChange
SCW-10428 m/s398 m/s-7.01%
SCW-1035.0°33.5°-4.3%
Full patch entry and EA source link: 1.3.3.0 in the balance log
1.3.1.0May 8, 2026weapons
  • Additionally increased recoil for the high DPS automatic weapons, reducing their long and mid range capabilities and giving them outsized opportunity costs and making other weapons more attractive to use. ** Weapons most affected: SG553R, SCW-10, KV9, CZ3A1, SGX, TR-7, M4A1, M121 A2, VCR-2, M433, PW5A3, M123K, and GRT-BC.
Full patch entry and EA source link: 1.3.1.0 in the balance log
1.2.1.0Feb 13, 2026weapons
Change
SCW-10Increased recoil to reduce effectiveness at range and reinforce its close-quarters role.
Full patch entry and EA source link: 1.2.1.0 in the balance log

← Back to the full balance log

This is unofficial fan content. It is not affiliated with, endorsed by, or sponsored by Electronic Arts, DICE, Battlefield Studios, Ripple Effect, or Criterion. Battlefield™, REDSEC™, and all related names, weapons, and trademarks are the property of their respective owners.

Patch entries on this page are the SCW-10 lines from EA's official Game Update notes, reproduced exactly as published and linked to their source in the full log. Any in-game description is quoted and attributed.

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