Long-Range Launcher

MAS 148 Glaive

In-game description

“A long-range anti-vehicle missile system. Requires lock-on before launch, after which the missile will engage automatic self-guidance. Capable of faster and longer range lock-ons for ground and air targets that have been marked with the Laser Designator or Tracer Dart.”
Long-Range Launcher in Battlefield 6

Availability

ClassEngineer
UnlockRank
RequirementRank 47

Patch history

19 patch notes mentioning the Long-Range Launcher, newest first. Each entry is the exact line from EA's Game Update notes.

1.4.1.0Jul 16, 2026gadgets
  • The MAS 148 Glaive can no longer lock on to vehicles through rocks or cliffs.
Full patch entry and EA source link: 1.4.1.0 in the balance log
1.3.2.0Jun 5, 2026gadgets
  • MAS 148 Glaive missile guidance is now more reliable, including improved tracking at low altitudes. If a missile loses tracking, such as after countermeasures are used, it will now continue towards the target’s last known position.
  • MAS 148 Glaive placement has been improved when dropped as loot in Battle Royale, preventing it from clipping into the ground.
Full patch entry and EA source link: 1.3.2.0 in the balance log
1.3.1.0May 8, 2026gadgets
  • Updated the damage so it now deals 465 damage against tanks, 1007.5 against helicopters, and 1000 against jets.
  • Reduced the locking time from 1.8 to 1.4 seconds.
  • Increased maximum missile speed from 60 to 70 m/s.
  • Increased starting ammunition from 2 to 3.
  • Corrected an issue where Bots using the MAS 148 Glaive and TRCRv2 Tracer Dart did not require line of sight, preventing them from targeting through the environment.
Full patch entry and EA source link: 1.3.1.0 in the balance log
1.1.1.0Oct 24, 2025gadgets
  • Fixed a rare issue where the MAS 148 Glaive could block the first-person view during a combat dive.
  • Fixed a MAS 148 Glaive visual issue during combat dives in first-person.
Full patch entry and EA source link: 1.1.1.0 in the balance log
1.0.1.0Oct 9, 2025balance
  • Missile trajectory updated to better reflect real-world behavior.
  • Two zoom levels introduced.
  • Can now lock on to stationary weapons and vehicles (AA, TOW, heavy MG).
  • Lock-on distance changed and now cannot lock onto targets closer than 40m.
  • Fixed clipping and reticle issues in the scope.
  • Blast damage now correctly applies to vehicles.
  • Hipfire crosshair no longer appears when aiming down sights.
  • LEDs now correctly show lock progress, thermal setting, and zoom level.
  • Field of view now transitions more smoothly when zooming.
Full patch entry and EA source link: 1.0.1.0 in the balance log

← Back to the full balance log

This is unofficial fan content. It is not affiliated with, endorsed by, or sponsored by Electronic Arts, DICE, Battlefield Studios, Ripple Effect, or Criterion. Battlefield™, REDSEC™, and all related names, weapons, and trademarks are the property of their respective owners.

Patch entries on this page are the Long-Range Launcher lines from EA's official Game Update notes, reproduced exactly as published and linked to their source in the full log. Any in-game description is quoted and attributed.

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