- Added a progress crosshair UI while charging.
- Damage now scales from 50 to 100 based on charge level, in 10-point increments.
- Fixed cases where downed soldiers could not be revived when pressed into corners or when lying on stairs.
- Full charge time has been increased to 1 second from 0.65 seconds.
- Fully charged shocks now deal 100 damage again, up from 60.
- Now use 3 charges that regenerate over time, with 1 charge restored every 4 seconds.
- Now requires a 0.35 second charge before a revive can be performed.
- The rate of fire is slightly reduced.
- Revives now restore between 50 and 100 health based on charge level, in 10-point increments.
- Updated deploy timing so charging can begin faster after selecting the gadget.
- Improved the Defibrillator skin icons so the “Corruption” visual no longer appears across them.