- Visual boundary lines for Objective A in Sector 2 have been improved in Operations and Breakthrough.
- Added a Breakthrough prefab with 5 sectors and up to 3 objectives per sector.
- Added a new End Game camera and invisible wall Area Trigger.
- Added Gas Mask and Night Vision Goggles player toggles.
- Added Night Mode and Random Day/Night toggles, including a configurable night spawn chance.
- Added voice-over for capture point events.
- Air Combat now uses the default Surrounding Combat Area logic.
- Bots now equip flashlights during night matches (except Recon).
- Capture Points are now automatically assigned to Team 2, and retreating enemies are pinged.
- HQs can now be linked to sectors, with team colors managed automatically.
- Improved capture UI performance, player UI handling, and reduced UI flickering.
- Improved Custom AI spawning, behavior, and compatibility with default AI.