Portable Mortar

LWCMS

In-game description

“This man-portable indirect-fire weapon launches high-explosive shells designed to strike defensive positions and disperse infantry, or smoke shells to conceal troop movement. Aim via the minimap or manually. Once fired, the mortar will be spotted, marking its position in-world and on the enemy's minimap. Weapon accuracy increases with continuous shots in the same location.”
Portable Mortar in Battlefield 6

Availability

ClassSupport
UnlockRank
RequirementRank 49
Added in1.0.1.0 (Launch)

Patch history

24 patch notes mentioning the Portable Mortar, newest first. Each entry is the exact line from EA's Game Update notes.

1.3.3.0Jun 26, 2026gadgets
  • LWCMS Portable Mortar resupply time can no longer be bypassed by redeploying or dying.
Full patch entry and EA source link: 1.3.3.0 in the balance log
1.3.2.0Jun 5, 2026balance
  • Health has been reduced from 250 to 50.
  • Placement animations now end correctly in first and third person when placement is unsuccessful.
  • Placement no longer causes leg desync in third person.
  • Portable Mortar play has been adjusted to encourage more mobile deployment and repositioning. It is now easier to fire and relocate, while static placement is more vulnerable and easier to counter.
  • Replenish time has been increased from 10s to 30s.
  • The “Enter” prompt radius has been decreased from 1.5m to 1m.
  • The “Pick Up” prompt radius has been increased from 1.5m minimum to 1m minimum.
  • The Portable Mortar and Missile Intercept System can no longer be equipped together.
  • The Portable Mortar and Missile Intercept System can no longer be placed near each other.
Full patch entry and EA source link: 1.3.2.0 in the balance log
1.3.1.0May 8, 2026gadgets
  • Player-controlled gadgets, including the Portable Mortar, XFMG-6D Recon Drone, LTLM II Laser Designator, and the CSB IV EOD Bot, now only begin resupplying once the deployed gadget has been destroyed.
  • Updated the Portable Mortar’s shot dispersion so it is no longer perfectly accurate at maximum range, with shorter-range bombardments now becoming much more accurate than longer-range bombardments once fully zeroed.
Full patch entry and EA source link: 1.3.1.0 in the balance log
1.2.2.0Mar 13, 2026gadgets
  • Improved Portable Mortar minimap zoom for better bombardment awareness.
  • Increased Portable Mortar HE shell effectiveness against stationary weapons (Mortars, emplacements, etc) and vehicles on direct hit, as well as infantry under heavy fire.
  • Portable Mortar can now be deployed within HQ areas.
Full patch entry and EA source link: 1.2.2.0 in the balance log
1.1.3.0Dec 5, 2025gadgets
  • Fixed an issue where an incorrect shell type was used during firing and reload animations.
  • Fixed an issue where firing a Smoke Shell did not shake the camera or tube.
  • Fixed an issue where Smoke Shell clouds were smaller than intended.
  • Fixed an issue where the fire rate was lower than intended.
  • Fixed an issue where the Smoke Shell always regenerated via Supply Crates.
  • Logistics Expert in the Fire Support tree now slightly enhances the Supply Crate’s effect on the Portable Mortar’s fire rate.
  • Smoke Shell ammunition now starts at 0 and regenerates every 45 seconds.
  • Fixed an issue where the LWCMS Portable Mortar icon had visual inconsistencies between the big map and the minimap.
Full patch entry and EA source link: 1.1.3.0 in the balance log
1.1.2.0Nov 17, 2025gadgets
  • Fixed multiple haptic and feedback issues on gadgets, including the LWCMS Portable Mortar and the CSB IV Bot Pressure Mine.
Full patch entry and EA source link: 1.1.2.0 in the balance log

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This is unofficial fan content. It is not affiliated with, endorsed by, or sponsored by Electronic Arts, DICE, Battlefield Studios, Ripple Effect, or Criterion. Battlefield™, REDSEC™, and all related names, weapons, and trademarks are the property of their respective owners.

Patch entries on this page are the Portable Mortar lines from EA's official Game Update notes, reproduced exactly as published and linked to their source in the full log. Any in-game description is quoted and attributed.

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