“The backbone of any combat unit for defense and sustained fighting. Heal and resupply friendly forces, while fortifying defensive positions to keep them protected.”
🔍×
NATOPax Armata
Availability
Signature Gadget
Supply Bag
Signature Weapon
LMG Proficiency
Signature Trait
Field Sustainment
Training paths
Every training path for this class and every ability in it, transcribed from the in-game screens. The class active ability is shared: it is the same on both paths, so choosing one does not change it.
Class active ability
Level
Ability
In-game description
LVL 03
Restock Allies
Resupply and heal nearby friendly forces for 10 seconds. Reviving teammates takes only 1.7 seconds.
Combat Medic
Elite practitioners in battlefield medicine. Heal casualties to quickly get them back in the fight and provide cover with more efficient defensive gadgets.
Level
Ability
In-game description
LVL 02
Defense-Focused
Defensive gadgets have a +25% resupply rate. GPDIS and MP-APS intercept two more projectiles and tracking duration is extended by 5s. Deployable Cover takes 10% less damage.
LVL 01
Revive Recovery
Reviving downed teammates triggers passive health regeneration. Incoming damage temporarily halts the effect for 1s.
LVL 00
Urgent Aid
Drag downed soldiers 20% faster and revive them 2.5s quicker.
Fire Support
Skilled in enemy suppression tactics. Keep ammo restocked and utilize better weapon control to lay down cover fire and help push the attack.
Level
Ability
In-game description
LVL 02
Steady Aim
Improved weapons control when shooting from mounted positions.
LVL 01
Explosives Resistant
25% reduction on incoming explosive splash damage while prone or shooting from mounted positions.
LVL 00
Logistics Expert
Faster ammo resupply when using the Supply Bag.
In REDSEC
REDSEC gives this class a different training system, transcribed from its own in-game screens. The class ability is passive here where core multiplayer has an active one, the levels run LVL 04 down to LVL 01 rather than LVL 03 down to LVL 00, the training paths are different ones under different names, and some abilities work on armor plating, which core multiplayer does not use. Where a signature description differs from the core-multiplayer wording, the REDSEC wording is the one printed below.
Class signature set
Slot
Name
In-game description
Gadget 1
Supply Bag
Once dropped, the bag resupplies all nearby infantry with ammo for gadgets and weapons and regenerates health more efficiently, even when under fire. Gadget resupply does not occur in Battle Royale.
Gadget 2
Smoke Grenade Launcher
Fires impact-triggered grenades designed to create temporary smoke screens. Blocks ability to spot targets and clears spotted markers from all infantry inside the smoke radius. Can be carried standalone or underslung on weapons with a Gadget Mount attachment for faster access.
Signature Weapon
LMG Proficiency
Faster transition to aim down sights (ADS) and no sprint speed penalty when carrying LMGs.
Signature Trait
Field Sustainment
Distribute health packs to teammates when they directly interact with you.
Class passive ability
Level
Ability
In-game description
LVL 04
Stockpile
Class gadget resupply rate increases by 10% with each improvement. Effect resets upon death.
Training
Which path these belong to is not recorded. The class details screen prints the equipped path’s abilities without naming it, and the screen that names it was not captured for this class.
Level
Ability
In-game description
LVL 03
Hemostatic Smoke
Smoke Grenade Launcher speeds up revival to 2.2s for all classes, provides 12.5hp/s health regen after 2.5s, and slows downed bleedout.
LVL 02
Swift Aid
Drag downed soldiers 20% faster and revive them 2.5s quicker. Sprint faster when under heavy fire.
LVL 01
Supply Line
Armor carrying capacity increased by 2 plates. Ammo carrying capacity increased for all ammo types.
Universal equipment
Shared across every class in REDSEC, so these rows are the same on each class page.
Category
Name
In-game description
Infantry Body Armor
Upgraded Armor
Standard small-arms issue tactical vest insert. Provides base-line ballistic protection.
Anti-Tank
Thermite Sabotage
Improvised sabotage device which slowly damages a tank and its crew.
Patch history
10 patch notes mentioning Support, newest first. Each entry is the exact line from EA's Game Update notes.
1.4.2.0Aug 14, 2026vehicles
Laser-designated targets are now visible while using the Patrol Boat Mortar and Deployable Mortar, allowing Recon players to coordinate fire support more effectively.
Supply Bags now break glass correctly when thrown through it.
Updated the “Mission Ammunition Replenishment” sound when resupply from a support soldier interaction.
Fixed an issue where the Supply Bag resupply type provided no benefit. It now grants two magazines for primary and secondary weapons, along with healing at 20 health per second.
Logistics Expert in the Fire Support tree now slightly enhances the Supply Crate’s effect on the Portable Mortar’s fire rate.
Fixed an issue where the Incendiary Airburst Launcher did not track progress for the “Support Specialist 2” challenge when dealing damage with its lingering fire cloud.