Infantry Fighting Vehicle

M3A3 Bradley

In-game description

Not recorded yet.
The M3A3 Bradley in Battlefield 6, NATO variant
NATO · M3A3 Bradley
The STRF 09 A4 in Battlefield 6, Pax Armata variant
Pax Armata · STRF 09 A4

Loadout

Driver

Primary

OptionDesignationIn-game description
High ExplosiveHEI-T RoundA shell designed to combat infantry and non-armored vehicles. Less effective against armored targets.
Anti-PersonnelCanister RoundA shell designed to target infantry at short to medium ranges. Ineffective against armor.
Armor-PiercingAPDS RoundA shell designed to target heavy armor. Less effective against infantry due to the absence of an explosive charge.

Secondary

OptionDesignationIn-game description
Aim-GuidedM41A7 TOW2 MissileAn effective anti-vehicle missile that can be guided to the target via a weapon's crosshairs.
Lock-GuidedMR MissileAn effective anti-vehicle missile. Requires lock-on before launch, after which the missile will guide itself to the target unless intercepted by countermeasures. Capable of faster and longer range lock-ons for targets that have been marked with the Laser Designator or Tracer Dart.
Light Rockets127mm RocketsMulti-purpose unguided rockets effective against almost all targets.

Equipment 1

OptionIn-game description
Smoke GeneratorEmits smoke continuously to obscure the vehicle. Can be laid down while driving to create a smoke wall. Blocks ability to spot targets and clears spotted markers from all infantry inside the smoke radius.
Thermal-BlockingDischarges a cloud of thermal smoke that obscures the vehicle. Disrupts the guidance systems of incoming lock-on missiles, blocks spotting, and deals moderate damage to enemy infantry inside the smoke radius.
Emergency RepairRepairs damaged vehicles. Can only be activated when the vehicle is in a low-health state.

Equipment 2

OptionIn-game description
Threat DetectorDetects nearby enemy soldiers and vehicles and shows them on the minimap for a short duration.
Counter-Fire RadarPassively spots sources of incoming damage. Can be activated to extend spotting and designate spotted enemy vehicles.

Upgrade

OptionIn-game description
Mobile CommandIncreases the rate of capture when the vehicle is inside an objective's capture area.
Field MaintenanceEnables faster vehicle health recovery after taking damage. Will also gain ammo faster.
Targeting JammerSlows the enemy's ability to acquire lock-on, clears the vehicle's spotted marker sooner, and reduces its heat signature in thermal imaging.
Emergency CountermeasuresSubstantially improves the recharge rate of countermeasures when at low health.
Systems UpgradeFaster cooldowns enabled on equipment in slot 1 and increased range and duration on equipment in slot 2.

Gunner

Remote Weapon

OptionDesignationIn-game description
Light Machine GunRWS 7.62mm MGA machine gun ideal for combatting enemy infantry at medium-range. Less effective against lightly armored vehicles.
Heavy Machine GunRWS .50 Cal MGA machine gun ideal for combatting unarmored vehicles and infantry at long range.
Grenade LauncherRWS 40mm AGLAn automatic grenade launcher, effective at targeting infantry and unarmored targets at close range.

Equipment 1

OptionIn-game description
Smoke WallFires multiple smoke projectiles that detonate to form a smoke wall and obscure the vehicle. Blocks ability to spot targets and clears spotted markers from all infantry inside the smoke radius.
CountermeasuresDetects mines and C-4 explosives enabling the operator to activate countermeasures to destroy them.
Target DesignatorThe designator allows users to mark both vehicles and locations. Designated targets can be locked-on from further away and lose below-radar protection.

Patch history

40 patch notes mentioning the Infantry Fighting Vehicle, newest first. Each entry is the exact line from EA's Game Update notes.

1.4.2.0Aug 14, 2026REDSEC
  • The Bradley tank now spawns correctly in the Gauntlet: Rodeo mission.
Full patch entry and EA source link: 1.4.2.0 in the balance log
1.4.1.0Jul 16, 2026REDSEC
  • Vehicle Keycards, Main Battle Tanks (MBTs), and Infantry Fighting Vehicles (IFVs) are now removed in Ranked Battle Royale.
Full patch entry and EA source link: 1.4.1.0 in the balance log
1.3.3.0Jun 26, 2026balance
  • IFV AP Shell initial velocity increased from 375 to 445 metres per second.
  • IFV AP Shells now pierce the Projectile Intercept System.
  • IFV AP Shells rate of fire increased from 120 to 160 rounds per minute.
  • IFV Lock-Guided Missile damage increased from 390 to 450 against tanks, and from 845 to 975 against helicopters.
Full patch entry and EA source link: 1.3.3.0 in the balance log
1.3.1.0May 8, 2026vehicles
  • Turret speeds for the MBT and IFV have been modestly improved.
  • Increased all IFV Cannon Reload times from 2.4 to 2.75.
  • HEI-T Rounds now deal 10-30 damage against tanks, 100 against helicopters, and 150 against jets.
  • Decreased the IFV HE Rounds rate of fire from 200 to 180 RPM.
  • Increased the Drag of IFV HE Rounds.
  • AP shells now deal 23-60 damage against tanks, 100 against helicopters, and 100 against jets.
  • Decreased the APDS Rounds magazine capacity from 12 to 10.
  • Decreased the APDS Rounds rate of fire from 200 to 120 RPM.
  • Increased the IFV Canister Rounds magazine capacity from 12 to 16.
  • Increased the IFV Canister Rounds rate of fire from 200 to 240 RPM.
  • Lock-Guided Missiles now deal 390 damage against tanks, 845 against helicopters, and 1000 against jets.
  • Light Rockets now deal 75-200 damage against tanks, 550 against helicopters, and 700 against jets.
  • Targeting Jammers for the IFV & Mobile AA have their locking resistance increased from 30% to 40%.
  • Targeting Jammers for the IFV & Mobile AA no longer deactivate when firing.
  • Targeting Jammers for IFV & Mobile AA now deactivate when laser painted.
  • Targeting Jammers for IFV & Mobile AA now deactivate when using a lock on weapon.
  • Targeting Jammers for IFV & Mobile AA deactivation time increased from 4.5 to 10 seconds.
  • The IFV no longer has the laser designator equipped by default, it now shares a slot with the Mines Countermeasures & Smoke grenades.
  • The Mine Countermeasures, previously available only to the MBT & APT, is now available to the IFV.
  • The Mobile Command Centre Passive, previously exclusive to the APT, is now available to the IFV.
  • The M1A2 SEPv3 and the M3A3 Bradley’s LMG gunner weapons have now been replaced with Grenade Launchers.
  • The M3A3 Bradley's Proximity Scan has been replaced with the Counter-Fire Radar.
Full patch entry and EA source link: 1.3.1.0 in the balance log
1.2.2.0Mar 13, 2026vehicles
  • Decreased speed of the IFV, MBT & Attack Heli Aim Guided Missiles.
Full patch entry and EA source link: 1.2.2.0 in the balance log
1.2.1.0Feb 13, 2026balance
  • Fixed an incorrect icon for the M3A3 Bradley.
Full patch entry and EA source link: 1.2.1.0 in the balance log
1.1.3.0Dec 5, 2025maps & modes
  • Added an additional Attacker IFV in Sector 3.
  • Adjusted Attacker vehicle counts: Sector 1: Reduced Attacker IFVs from 2 to 1; increased Attacker tanks from 1 to 2.
  • Sector 2: Added 1 Attacker IFV.
  • Sector 3: Added 1 Attacker IFVs.
  • Sector 2: Added 1 Defender tank and one Defender IFV.
  • Sector 3: Added 1 Attacker IFV; removed Defender tank and light transport.
  • Sector 3: Added 2 Attacker tanks and 1 Attacker IFV; removed the Defender tank.
  • Sector 5: Added 2 Attacker IFVs; removed the Defender transport.
Full patch entry and EA source link: 1.1.3.0 in the balance log
1.1.2.0Nov 17, 2025vehicles
  • Fixed clipping gunner weapons in IFV seats.
  • Fixed several cases where IFV's MR Missile could do more damage than intended to MBT, IFV and AA vehicles
Full patch entry and EA source link: 1.1.2.0 in the balance log

← Back to the full balance log

This is unofficial fan content. It is not affiliated with, endorsed by, or sponsored by Electronic Arts, DICE, Battlefield Studios, Ripple Effect, or Criterion. Battlefield™, REDSEC™, and all related names, weapons, and trademarks are the property of their respective owners.

Patch entries on this page are the Infantry Fighting Vehicle lines from EA's official Game Update notes, reproduced exactly as published and linked to their source in the full log. Any in-game description is quoted and attributed.

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