- Turret speeds for the MBT and IFV have been modestly improved.
- Increased all IFV Cannon Reload times from 2.4 to 2.75.
- HEI-T Rounds now deal 10-30 damage against tanks, 100 against helicopters, and 150 against jets.
- Decreased the IFV HE Rounds rate of fire from 200 to 180 RPM.
- Increased the Drag of IFV HE Rounds.
- AP shells now deal 23-60 damage against tanks, 100 against helicopters, and 100 against jets.
- Decreased the APDS Rounds magazine capacity from 12 to 10.
- Decreased the APDS Rounds rate of fire from 200 to 120 RPM.
- Increased the IFV Canister Rounds magazine capacity from 12 to 16.
- Increased the IFV Canister Rounds rate of fire from 200 to 240 RPM.
- Lock-Guided Missiles now deal 390 damage against tanks, 845 against helicopters, and 1000 against jets.
- Light Rockets now deal 75-200 damage against tanks, 550 against helicopters, and 700 against jets.
- Targeting Jammers for the IFV & Mobile AA have their locking resistance increased from 30% to 40%.
- Targeting Jammers for the IFV & Mobile AA no longer deactivate when firing.
- Targeting Jammers for IFV & Mobile AA now deactivate when laser painted.
- Targeting Jammers for IFV & Mobile AA now deactivate when using a lock on weapon.
- Targeting Jammers for IFV & Mobile AA deactivation time increased from 4.5 to 10 seconds.
- The IFV no longer has the laser designator equipped by default, it now shares a slot with the Mines Countermeasures & Smoke grenades.
- The Mine Countermeasures, previously available only to the MBT & APT, is now available to the IFV.
- The Mobile Command Centre Passive, previously exclusive to the APT, is now available to the IFV.
- The M1A2 SEPv3 and the M3A3 Bradley’s LMG gunner weapons have now been replaced with Grenade Launchers.
- The M3A3 Bradley's Proximity Scan has been replaced with the Counter-Fire Radar.