Mobile Anti-Air

Cheetah 1A2

In-game description

Not recorded yet.
The Cheetah 1A2 in Battlefield 6, NATO variant
NATO · Cheetah 1A2
The GE-26 PAX in Battlefield 6, Pax Armata variant
Pax Armata · GE-26 PAX

Loadout

Driver

Primary

OptionDesignationIn-game description
Multi-Purpose35mm AAMP RoundA shell designed to combat aircraft. Ineffective against armored ground vehicles.
High-Velocity35mm AAHV RoundA quick-firing round effective against fast-moving and lightly armored aircraft. Ineffective against armored ground vehicles.
Anti-Armor35mm AAAP RoundA slow-firing shell with high damage against armored targets. Most effective against slow-moving aircraft. Ineffective against armored ground vehicles.

Secondary

OptionDesignationIn-game description
Lock-GuidedSLM-93A SpireA surface-to-air missile designed to enage fast moving aircraft. Requires lock-on before launch, after which missiles will self-guide to the target unless intercepted by countermeasures. Designated targets can be locked on at greater range and lose below-radar protection.
Laser-GuidedMIM-84 SAMA highly maneuverable laser-guided surface-to-air missile. Allows proficient users to bypass countermeasures. Guides towards the point of aim.
High-VelocityR-84E Field-Adapted SAMA high velocity surface-to-air missile for enaging larger aircraft. Has limited guidance towards the point of aim. Sacrifices maneuverability for speed.

Equipment 1

OptionIn-game description
Thermal-BlockingDischarges a cloud of thermal smoke that obscures the vehicle. Disrupts the guidance systems of incoming lock-on missiles, blocks spotting, and deals moderate damage to enemy infantry inside the smoke radius.
Emergency RepairTBD

Upgrade

OptionIn-game description
Systems UpgradeFaster cooldowns enabled on all equipment and increased radar range.
Optimized HandlingImproves vehicle turning rate and aiming speed.
Enhanced LoadingIncreases reload speed on both primary and secondary weapons. System deactivates when vehicle countermeasures are used.
Targeting JammerSlows the enemy's ability to acquire lock-on, clears the vehicle's spotted marker sooner, and reduces its heat signature in thermal imaging.

Gunner

Upgrade

Radar System

Patch history

8 patch notes mentioning the Mobile Anti-Air, newest first. Each entry is the exact line from EA's Game Update notes.

1.3.3.0Jun 26, 2026balance
  • Armour Piercing Anti-Air Ammunition damage against aircraft increased from 160 to 200.
  • General Purpose Anti-Air Ammunition damage against aircraft increased from 110 to 130.
  • High Velocity Anti-Air Ammunition damage increased from 48 to 52 against helicopters, and from 60 to 65 against jets.
  • High Velocity Anti-Air Ammunition heat generation per bullet reduced from 4.2% to 3.6%.
Full patch entry and EA source link: 1.3.3.0 in the balance log
1.3.2.0Jun 5, 2026vehicles
  • Mobile Anti-Air now has new secondary weapon options with High Velocity Rockets and Laser-Guided AA Missiles.
  • Vehicle Supply Stations now also resupply missiles for the Mobile Anti-Air.
  • High Velocity Rockets have extremely limited guidance, but are fired rapidly with a higher velocity than other rockets. They require good aim to be effective, but have a higher potential damage output than other options.
  • Aim Guided Anti-Air Missiles carry smaller payloads than the aim guided weapons on other vehicles, but make up for it with substantially improved velocity and maneuverability.
Full patch entry and EA source link: 1.3.2.0 in the balance log

← Back to the full balance log

This is unofficial fan content. It is not affiliated with, endorsed by, or sponsored by Electronic Arts, DICE, Battlefield Studios, Ripple Effect, or Criterion. Battlefield™, REDSEC™, and all related names, weapons, and trademarks are the property of their respective owners.

Patch entries on this page are the Mobile Anti-Air lines from EA's official Game Update notes, reproduced exactly as published and linked to their source in the full log. Any in-game description is quoted and attributed.

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