“The battlefield´s leading vehicle and equipment technician. Execute repairs to keep allies combat effective, or strike hostile armor with force to break their attack.”
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NATOPax Armata
Availability
Signature Gadget
Repair Tool
Signature Weapon
SMG Proficiency
Signature Trait
Mechanized Infantry
Training paths
Every training path for this class and every ability in it, transcribed from the in-game screens. The class active ability is shared: it is the same on both paths, so choosing one does not change it.
Class active ability
Level
Ability
In-game description
LVL 03
Thermal Overdrive
Repair Tool fixes with +50% efficiency for 10s.
Anti-Armor
Specialists in combating enemy armor. Operate launchers more efficiently and utilize extra ammo to eliminate ground and air threats.
Level
Ability
In-game description
LVL 02
Devastating Impact
Damaging enemy vehicles reduces their repair effectiveness by 25% for 10s.
LVL 01
Launcher Proficiency
15% faster reload times for launchers.
LVL 00
Extra Rockets
Increases the amount of rockets carried by two.
Combat Engineer
Experts in maintaining combat equipment. Repair vehicles and gadgets more efficiently and keep them operating with maximum effect.
Level
Ability
In-game description
LVL 02
Mine Detection
Spot mines within a 30m radius while in a vehicle or on foot.
LVL 01
Overheat Control
Heat buildup is 50% slower on gadgets and 10% slower on vehicle weapons.
LVL 00
Gadget Fortification
Repairing a friendly gadget permanently increases its maximum health.
In REDSEC
REDSEC gives this class a different training system, transcribed from its own in-game screens. The class ability is passive here where core multiplayer has an active one, the levels run LVL 04 down to LVL 01 rather than LVL 03 down to LVL 00, the training paths are different ones under different names, and some abilities work on armor plating, which core multiplayer does not use. Where a signature description differs from the core-multiplayer wording, the REDSEC wording is the one printed below.
Class signature set
Slot
Name
In-game description
Gadget 1
Repair Tool
A blow torch to repair friendly vehicles and equipment. Can also damage enemy assets. Extended use will temporarily overheat the tool. In Battle Royale, it has the additional ability to open locked safes.
Gadget 2
Aim-Guided Launcher
An anti-vehicle launcher that can be upgraded to enable missile guidance to the target via the weapon's crosshairs. Inflicts greater damage on the sides, top, and rear of vehicles where armor is thinner.
Signature Weapon
SMG Proficiency
Improved hip-fire control when using SMGs.
Signature Trait
Mechanized Infantry
Take less explosives damage when near friendly vehicles and prevent them from being occupied by hostiles in the event that all vehicle crew exit. Repair vehicle health to keep both effects active.
Class passive ability
Level
Ability
In-game description
LVL 04
Stockpile
Class gadget resupply rate increases by 10% with each improvement. Effect resets upon death.
Field Mechanic
Disable incoming armored threats and maintain combat vehicles to keep them mission-ready.
Level
Ability
In-game description
LVL 03
Mobility-Kill Warhead
Aim-Guided Launcher hits temporarily immobilize vehicles for 5s.
LVL 02
Devastating Impact
Damaging enemy vehicles reduces their repair effectiveness by 25% for 10s.
LVL 01
Enhanced Targeting
Launcher is now aim-guided via magnified optic.
Universal equipment
Shared across every class in REDSEC, so these rows are the same on each class page.
Category
Name
In-game description
Infantry Body Armor
Upgraded Armor
Standard small-arms issue tactical vest insert. Provides base-line ballistic protection.
Anti-Tank
Thermite Sabotage
Improvised sabotage device which slowly damages a tank and its crew.
Patch history
23 patch notes mentioning Engineer, newest first. Each entry is the exact line from EA's Game Update notes.
1.3.2.0Jun 5, 2026gadgets
Corrected an issue where the repair tool would get stuck when activating the Engineer's Field Upgrade Ability.
Enemy Engineer and Recon gadgets defused by Engineer or Recon players now award XP.
Enemy gadgets destroyed with the Repair Tool now award score as intended.
The “Devastating Impact” Field Upgrade description now lists the correct value of 25% (instead of 50%).
Reduced the Devastating Impact repair reduction from -50% to -25%.
Reduced the Overheat Control Vehicle weapon effect from -50% to -10%.
Replaced the Vehicle Regeneration passive skill with a new Mine Sweeping skill. When learned, the Mine Sweeping passive skill will highlight mines in a 30m area around the player.
Changed the visuals of the “repair tool required” prompt for locked safes.
Corrected an issue where as an Engineer driving a tank, a request repair icon sometimes could be unintendedly visible.
Corrected an issue where taking damage while remotely controlling a vehicle could cause Engineers to be incorrectly highlighted as repairers.
9K38 IGLA: A lock-on, anti-air missile launcher that requires active guidance from engineers to stay on target. Provides superior missile maneuverability to adept users.
Fixed an issue where the Repair Tool torch flame video effect was misaligned in third-person view using non-default FOV values.
Fixed an issue where the Repair Tool would not repair vehicles when targeting glass components.
Engineer icon changed to improve readability and make role more clear based on community feedback.
Fixed audio stuttering when vehicles are sabotaged using the Repair Tool.